I have a lot of people asking me how I get my data for game statistics I am posting reports on. Hopefully this post answers most of the questions.
Skip this paragraph if you know how google works. As you know google and other search engines use applications capped crawlers that aimlessly scout the internet and download everything they can find usefully and store it for the search engine application to process. The data is then indexed by indexing applications and stored into a specialized database. When you search using a keyword google goes into the database and gets what you might be looking for.
How I get data is similar. Instead of indexing and looking for data aimlessly my tool indexes very specific pages and knows exactly what its looking for making it very efficient. Efficiency saves my computer as well as web server resources.
Where do I get data from?
Anywhere there is valuable data. Currently only lolbase and riot ranking ladders are indexed. Unfortunately riotstats.com is still under heavy development and has bugs and issues as well as missing a lot of valuable statistics.
I would recommend using JaxUploader from riotstats.com just because its uploading data to BOTH lolbase and riotstats.
Got more questions? Let me know.
Wednesday, May 25, 2011
Data scope and random factor
After looking at the data and some graphs I realized that there is substantial random variable that can decide a game. In order to get a crisp data large data sample is crucial. This especially is true for x2 champ combo.
I might release individual champ success ratio every few days while x2 champ combo every week or two. Effectively that will average data hopefully enough to remove most of the random factor and expose the interesting trends.
I might release individual champ success ratio every few days while x2 champ combo every week or two. Effectively that will average data hopefully enough to remove most of the random factor and expose the interesting trends.
LoL Champion Combo Success Data [May 20-24]
Table below is sortable (click column title)
Here is table of Champ Success Ratios for both US and EU server in period between May 20-24, 2011. Keep in mind while looking at "Avg Player Elo" that since all Elo data coming from Riot Ranked ladders, players that are lower then 1200 Elo are represented by an Elo of 0 (zero).
There are 2,850 possible 2 champion combinations using 76 champs. These are 25 most successful.
With next set of data would be interesting to see how patch influenced the combos.
Here is table of Champ Success Ratios for both US and EU server in period between May 20-24, 2011. Keep in mind while looking at "Avg Player Elo" that since all Elo data coming from Riot Ranked ladders, players that are lower then 1200 Elo are represented by an Elo of 0 (zero).
There are 2,850 possible 2 champion combinations using 76 champs. These are 25 most successful.
With next set of data would be interesting to see how patch influenced the combos.
Champ1 | Champ2 | Avg Player Elo | Wins | Losses | 1000*wins/losses | Win % |
Maokai | Anivia | 238.0 | 47 | 19 | 2473 | 71 |
Rumble | Fiddlesticks | 207.0 | 61 | 29 | 2103 | 67 |
Twitch | Rumble | 289.0 | 43 | 21 | 2047 | 67 |
Sona | Karthus | 324.0 | 69 | 34 | 2029 | 66 |
Singed | Brand | 309.0 | 112 | 62 | 1806 | 64 |
Warwick | Soraka | 394.0 | 227 | 129 | 1759 | 63 |
Zilean | Nocturne | 343.0 | 73 | 42 | 1738 | 63 |
Sona | Evelynn | 207.0 | 116 | 67 | 1731 | 63 |
Heimerdinger | Caitlyn | 258.0 | 129 | 75 | 1720 | 63 |
Soraka | Rumble | 406.0 | 94 | 55 | 1709 | 63 |
Kassadin | Heimerdinger | 130.0 | 41 | 24 | 1708 | 63 |
Irelia | Fiddlesticks | 337.0 | 73 | 44 | 1659 | 62 |
Rumble | Rammus | 325.0 | 176 | 107 | 1644 | 62 |
Sona | Corki | 372.0 | 64 | 39 | 1641 | 62 |
Vladimir | Janna | 431.0 | 263 | 162 | 1623 | 61 |
Swain | Rumble | 305.0 | 60 | 37 | 1621 | 61 |
Urgot | Malphite | 398.0 | 50 | 31 | 1612 | 61 |
Mordekaiser | Evelynn | 307.0 | 256 | 159 | 1610 | 61 |
Mordekaiser | Maokai | 214.0 | 80 | 50 | 1600 | 61 |
Shen | Rumble | 347.0 | 145 | 91 | 1593 | 61 |
Soraka | Poppy | 494.0 | 43 | 27 | 1592 | 61 |
Sona | Malzahar | 367.0 | 155 | 99 | 1565 | 61 |
Udyr | Sona | 292.0 | 72 | 46 | 1565 | 61 |
Vayne | Soraka | 411.0 | 343 | 225 | 1524 | 60 |
Soraka | Lee Sin | 465.0 | 59 | 39 | 1512 | 60 |
LoL Champion Success Data for May 20-24
This data is coming from lolbase.net and is generated from game logs uploaded to lolbase within past few days. There is also new data available: "Average Player Elo". Keep in mind while looking at "Avg Player Elo" that since all Elo data coming from Riot Ranked ladders, players that are lower then 1200 Elo are represented by an Elo of 0 (zero).
CLICK ON COLUMN TITLE TO SORT
As you can see Rumble did really well I can't wait to see how well he will do after t nerf or the latest patch. Right after Rumble as always underrated support :)
CLICK ON COLUMN TITLE TO SORT
Champ | Avg Player Elo | Wins | Losses | 1000*wins/losses | Win % |
Rumble | 318.3 | 2001 | 1433 | 1396 | 58 |
Sona | 285.0 | 1893 | 1370 | 1381 | 58 |
Soraka | 402.6 | 1643 | 1261 | 1302 | 56 |
Janna | 320.5 | 2087 | 1661 | 1256 | 55 |
Karthus | 270.8 | 1084 | 873 | 1241 | 55 |
Amumu | 345.3 | 3304 | 2723 | 1213 | 54 |
Mordekaiser | 293.1 | 3397 | 2846 | 1193 | 54 |
Brand | 279.4 | 2000 | 1761 | 1135 | 53 |
Malzahar | 330.5 | 2464 | 2112 | 1166 | 53 |
Nocturne | 286.2 | 2165 | 1910 | 1133 | 53 |
Vladimir | 333.2 | 4083 | 3540 | 1153 | 53 |
Anivia | 316.5 | 1077 | 973 | 1106 | 52 |
Evelynn | 282.1 | 2383 | 2147 | 1109 | 52 |
Galio | 300.3 | 421 | 379 | 1110 | 52 |
Irelia | 394.6 | 2006 | 1799 | 1115 | 52 |
Singed | 343.6 | 1677 | 1503 | 1115 | 52 |
Taric | 382.2 | 798 | 720 | 1108 | 52 |
Twisted Fate | 339.9 | 2691 | 2459 | 1094 | 52 |
Alistar | 302.9 | 5313 | 5008 | 1060 | 51 |
Blitzcrank | 354.1 | 1468 | 1376 | 1066 | 51 |
Caitlyn | 289.2 | 2304 | 2173 | 1060 | 51 |
Fiddlesticks | 198.4 | 1291 | 1197 | 1078 | 51 |
Heimerdinger | 185.7 | 2054 | 1927 | 1065 | 51 |
Katarina | 215.8 | 2645 | 2487 | 1063 | 51 |
Malphite | 280.5 | 1734 | 1620 | 1070 | 51 |
Nunu | 272.0 | 1913 | 1810 | 1056 | 51 |
Rammus | 196.5 | 3467 | 3331 | 1040 | 51 |
Urgot | 347.2 | 773 | 732 | 1056 | 51 |
Zilean | 316.2 | 1080 | 1037 | 1041 | 51 |
Ashe | 276.0 | 4695 | 4529 | 1036 | 50 |
Cassiopeia | 288.1 | 869 | 863 | 1006 | 50 |
Corki | 455.7 | 777 | 777 | 1000 | 50 |
Kennen | 219.0 | 1872 | 1802 | 1038 | 50 |
Nasus | 281.5 | 1538 | 1516 | 1014 | 50 |
Warwick | 245.4 | 4534 | 4385 | 1033 | 50 |
Xin Zhao | 219.3 | 7352 | 7101 | 1035 | 50 |
Annie | 259.0 | 1680 | 1711 | 981 | 49 |
Gangplank | 318.9 | 1561 | 1610 | 969 | 49 |
Jax | 267.8 | 2773 | 2850 | 972 | 49 |
Lee Sin | 404.4 | 1235 | 1257 | 982 | 49 |
Maokai | 295.3 | 911 | 915 | 995 | 49 |
Miss Fortune | 218.1 | 3703 | 3760 | 984 | 49 |
Poppy | 286.3 | 1223 | 1257 | 972 | 49 |
Teemo | 198.6 | 2997 | 3003 | 998 | 49 |
Trundle | 398.6 | 713 | 727 | 980 | 49 |
Tryndamere | 191.6 | 2542 | 2563 | 991 | 49 |
Jarvan IV | 276.8 | 4364 | 4597 | 949 | 48 |
Kog'Maw | 231.8 | 576 | 609 | 945 | 48 |
Swain | 335.5 | 980 | 1060 | 924 | 48 |
Twitch | 227.7 | 792 | 857 | 924 | 48 |
Vayne | 287.5 | 6021 | 6513 | 924 | 48 |
Garen | 271.6 | 1753 | 1948 | 899 | 47 |
Master Yi | 176.3 | 2476 | 2724 | 908 | 47 |
Morgana | 246.1 | 1186 | 1331 | 891 | 47 |
Renekton | 341.7 | 1049 | 1142 | 918 | 47 |
Udyr | 315.3 | 958 | 1077 | 889 | 47 |
Kassadin | 341.9 | 902 | 1023 | 881 | 46 |
Lux | 260.9 | 2124 | 2450 | 866 | 46 |
Nidalee | 342.3 | 1482 | 1687 | 878 | 46 |
Ryze | 268.6 | 1523 | 1766 | 862 | 46 |
Shaco | 308.0 | 1707 | 1948 | 876 | 46 |
Shen | 357.2 | 1908 | 2176 | 876 | 46 |
Sion | 296.3 | 1065 | 1241 | 858 | 46 |
Cho'Gath | 292.6 | 1349 | 1610 | 837 | 45 |
Dr. Mundo | 224.5 | 1237 | 1476 | 838 | 45 |
Ezreal | 352.2 | 1306 | 1573 | 830 | 45 |
Gragas | 347.3 | 496 | 594 | 835 | 45 |
Kayle | 300.2 | 668 | 812 | 822 | 45 |
Pantheon | 253.1 | 1030 | 1218 | 845 | 45 |
Karma | 342.2 | 482 | 608 | 792 | 44 |
Sivir | 176.2 | 909 | 1139 | 798 | 44 |
Akali | 252.8 | 1914 | 2466 | 776 | 43 |
LeBlanc | 269.0 | 1080 | 1379 | 783 | 43 |
Olaf | 299.7 | 1003 | 1281 | 782 | 43 |
Veigar | 181.6 | 2743 | 3514 | 780 | 43 |
Tristana | 231.2 | 882 | 1202 | 733 | 42 |
Tuesday, May 24, 2011
Hello world :)
This blog is dedicated to my projects and personal findings in computing technology and programming.
As some of you may know, I have previously posted some statistics for a League of Legends (DotA clone) - I will continue doing so here.
I have to thank a lot of people for supporting me in my past projects such as LoLMasteriesTool
(http://www.leagueoflegends.com/board/showthread.php?p=4887295#post4887295).
I was surprises that so many people found it useful (about 25k downloads). I had pleasure to work with people from other continues and supporters to make it compatible with different language game clients and configurations as well as new and challenging features.
Recently, to my pleasant surprise, Riot (makers of League of Legends) release an official version of the tool embedded into a game
(http://www.leagueoflegends.com/news/multiple-mastery-pages-are-here). This creates an opportunity for me to dedicate more time for new projects. As you may guess currently I am digging for interesting game statistics that is uploaded to lolbase.net . Few next posts might have something to do with it. ;)
Note: As part of a bogging process I hope to also improve my writing skills. Constructional criticism is welcome for both technical and writing aspects of the posts :)
Thank you for your support.
As some of you may know, I have previously posted some statistics for a League of Legends (DotA clone) - I will continue doing so here.
I have to thank a lot of people for supporting me in my past projects such as LoLMasteriesTool
(http://www.leagueoflegends.com/board/showthread.php?p=4887295#post4887295).
I was surprises that so many people found it useful (about 25k downloads). I had pleasure to work with people from other continues and supporters to make it compatible with different language game clients and configurations as well as new and challenging features.
Recently, to my pleasant surprise, Riot (makers of League of Legends) release an official version of the tool embedded into a game
(http://www.leagueoflegends.com/news/multiple-mastery-pages-are-here). This creates an opportunity for me to dedicate more time for new projects. As you may guess currently I am digging for interesting game statistics that is uploaded to lolbase.net . Few next posts might have something to do with it. ;)
Note: As part of a bogging process I hope to also improve my writing skills. Constructional criticism is welcome for both technical and writing aspects of the posts :)
Thank you for your support.
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